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Old Aug 05, 2007, 05:31 PM // 17:31   #81
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That would make the game dull tbh. You can't limit trade in a MMO without risking complete PvE shutdown.

There is people that only play to trade, you might think thats sad, dull or w/e but they also make up part of the PvE community.
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Old Aug 05, 2007, 06:16 PM // 18:16   #82
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back to what haggus said awhile back, i do enjoy PvP much more than PvE. my PvP consisting of Alliance battles 9 times out of 10. the other 1 is HA, which gets very tiring to find a group who doesnt bug out when u dont have an elite/rune/staff/etc. HA is for the "elite," i get it. ppl that get to HoH are apparently "good," ok. the only PvE i do frequently is true farming and quests when im bored. i dont sit there for hours doing a mission over and over cursing the game how "glitchy" it is. from what ive seen im steadily becoming one entire campeign behind the other, recently beat factions, done The Deep quite a few times, but that stuff is worth pennies compared to Mallyx's stuff in Domain of Anguish, which is Nightfall. i personally stick to PvP, because nothing has any value, except maybe ur skill with a certain profession, timing, healing, etc.
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Old Aug 05, 2007, 08:40 PM // 20:40   #83
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Originally Posted by free_fall
Sorry, Enteri, but you seem to have missed the part where I said that if the total amount of gold + items that the buyer puts up exceeds the cap amount on the item(s) the seller has put up, the sale is disallowed.

Now, that's not to say that Seller A couldn't sell something for 50k + 10 ectos, but that would involve him selling that something + other somethings whose total price cap amount would = 50k + 10 ectos.
You're right, I missed that part. But just switch 50k + 10 ectos with 45k + 11 ectos and they are under the cap. I'm assuming the system would use merchant price for the items and rare materials are 'worth' 100g each.

If they had a way to use trader prices for allowed items, people would switch to something else that doesn't have a trader, like greens or minipets. There's still the big discrepancy between what the game thinks something is worth and what a player thinks it is worth.

Let's take a step back... say you could find a way where caps work perfectly. You've forced prices to be lower. However, all the excess gold is still sitting in the account of people who bot/farm a lot. They bought everything they want and got it at lower prices. If there's anything of any value they have any interest in, they just offer the cap price... who cares? They're about to max the amount of gold they can carry leaving the bot on tonight and getting something is better than getting nothing.

You (the normal player) can never outbid him. It's just who buys first. Where he could beat you on one item before, he can now beat you on 2 or 3 because the cap system is forcing him to hold onto his money. Is the normal player actually any better off?

The only way to really fix the problem is to reduce the amount of gold people get from automated farming. Other solutions just move the problem around.
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